Guild Principles

Freedom

"Courage is fire and bullying is smoke." - Benjamin Disraeli

All of our members will be free from harassment, extortion and unwarranted attacks. We are a peaceful guild, but we will retaliate against all such attacks on our members in such measure as is required to ensure the freedom of our members. We will not be bullied or forced to do anything that is not just.

All of our members are free to define their own goals and style of play in the game, with the full support of the guild. Be that leveling, questing, bounty hunting, role play, the acquisition of wealth, the PvP Arena or simply sporting a nifty AV.

We respect other players in the game, and will not engage in conduct we ourselves feel is unwarranted or unjust.

Participation

"Let each person do his or her part. If one is unwilling to participate, all of us are going to suffer. For the collective idea, though it is shared by all of us, is realized in each one of us. - Barbara Jordan

All guild members are expected to achieve minimum participation levels as set out in the Guild Rules, but real life takes priority. Over and above the minimum levels required, all members are encouraged to participate as fully in guild life as their time allows, including:

  • Buffing guild mates
  • Joining groups
  • Guild chat
  • Forum and wiki posts
  • Military operations such as delevelings

Respect

"For to be free is not merely to cast off one's chains, but to live in a way that respects and enhances the freedom of others." - Nelson Mandela

Respect lies at the foundations of the guild and comes in many different guises. As a basic rule think of the saying ‘do unto others.’ Think how you would wish to be treated and extend this to your guild mates. Consider respect for guild ethos, the strengths and the experiences of those who have gone before you as well as different styles of play. It is as legitimate to spend your stamina farming elites or bounty hunting as it is to level or quest. A power leveller, a quester, an auction expert etc all have different goals and each of them is valid.

Respect also extends to player/player interaction. The ability to respect the beliefs, choices and lifestyles of others is also important in a guild where so much time is spent in social interactions and chat. Try not to judge but instead accept and embrace difference. Respect others and they will respect you.

Trust

"The friend in my adversity I shall always cherish most. I can better trust those who helped to relieve the gloom of my dark hours than those who are so ready to enjoy with me the sunshine of my prosperity." - Ulysses S. Grant

As players grow in the guild they access different privileges and responsibilities and without trust these are open to abuse. For example use of the guild store, attack groups and guild facilities. Abuse of these privileges is a breach of trust and is taken very seriously.

The guild is a close knit unit of players and trust is intrinsic in its workings. Knowing you can ask a guild mate to hold your gold while you hunt or an item of yours in your their backpack without them running off and selling it becomes increasingly important as you level up and develop. Such indiscretions would lead to serious disciplinary action.

Leadership look to the guild to support them in conflict or GvG and the trust in these circumstances works both ways. They trust the guild to help in times of need; the guild trusts them to make the right decisions for the group.

Friendships are strong in Dark Siege. Similarly to respect trust and honesty between members help to build these relationships within the guild and adds positively to the overall atmosphere.

Teamwork

"Talent wins games, but teamwork and intelligence wins championships." - Michael Jordan

Dark Siege has over 100 members and while often times you will find yourself planning for your own character development and hotly pursuing your personal goals, there is an overall sense of teamwork that cannot be forgotten.

From the day to day workings of the team such as buffing and forming attack groups, to the more extreme end of finely organized GvG conflicts and guild wars, these events represent team work on a large scale to maintain the integrity of the guild in conflict, but small scale team working is also essential. Members need to be able to rely on each other and work together, from giving advice and coaching, cheering each other on, passing along or sharing gear and just generally having fun together.

Examples include:

  • organized SE hunts or relic sits
  • smaller farming teams that divide up an area when farming elite gear
  • buff groups

Teams come in different shapes and forms and play upon the individual and different strengths of the members. As such teamwork includes the principles of respect and trust, without them a team is ineffective.

Communication

"The most important thing in communication is hearing what isn't said." - Peter Drucker

All members should keep open lines of communication with each other and the guild leadership. Honest straight forward communication, the expression of doubt and questions can often clear up issues before they even begin. Show consideration in your communication, be polite, say please and thank you and never be afraid to ask questions.

Guild leadership endeavors to be accessible to all members of the guild. While any leader can be approached with any issue, and we encourage you to do so, the office of Guild Counselor has been created specifically to provide a guild member who can hear your concerns confidentially. Keep the channels open, so Dark Siege can be a better and better place to enjoy the game.

Check out Guild Communications for more info.

Contribution

"It is not what we get, but who we become, what we contribute… that gives meaning to our lives." - Tony Robbins

You are part of a team, share your buffs, knowledge, and any equipment you wish to pass on. It can be tremendously satisfying to help other guild mates or new member to find their feet. Never feel that you don’t have anything valuable to contribute. Time, humour and a friendly ear are just as important as buffs and gear.

Guild members should be aware that while doing favors and providing gifts and help to guild mates is a good and generous thing to do, too much of anything is good for nothing. Don’t feel that you have to give all the time or at huge expense to your daily stamina or FSP bank. Give what you can but equally don't make your guild mates reliant on you for their success, stay balanced and help them stand on their own two feet.

Which brings us to…

Self-reliance

"Dependence begets subservience and venality, suffocates the germ of virtue, and prepares fit tools for the designs of ambition." - Thomas Jefferson

There is a joy and satisfaction to be gained in being a solid, self-reliant member of the guild.

All members are expected to develop the skills and resources in-game to be self sufficient. While the guild is well equipped with gear and there are many members who can offer advice, members need to realize that that gear and advice came from somewhere. The gear came from members who have farmed, bought and donated the gear. The advice comes from someone who has taken the time to understand how the game works, and you should seek the knowledge for yourself. If you are planning your gear and a piece isn't available from the guild, you should acquire it yourself (and consider donating it to the guild afterwards)

Understand the basics of the game. We have gone through a great deal of time and effort to share our knowledge with you. Most of your questions regarding the game (where to hunt, what to wear, what to kill) can be answered right here or in the forum provided you take the time to read. Thus here are examples of a self-reliant and dependent question:

  • Dependent Question (bad): What gear do I need at level 50?
  • Self-reliant Question (good): How do I figure out what equipment to wear at level 50?

You should take responsibility for your own actions. If you PvP expect to be bountied and / or retaliated against. If you carry too much gold, expect to be attacked.

and if you violate these stated principles often expect to be out of favor with your guild mates and the guild leadership.

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