One Hit Guide Lvl 140-180
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Between levels 140-180, known as 'transition,' one hitting creatures becomes increasingly difficult. Ultimately after level 186 players will consistently two hit. However in order to gain the most XP in the transition levels and level quickly it is important to one hit as much as possible. The following is a gear guide which indicates the best equipment to wear to ensure one hitting throughout this period.

The One Hitting Strategy

The basics of a the one hit strategy is that you must have more damage than the combined HP / Armor of the creature you are attacking , have enough attack to get through its defense and enough armor to survive if you miss .

You will need access to some FSP as there is quite a lot of equipment changes and usually needs to be fully forged .Remember that a lot of the items are in the guild armory.

There are also a large number of other combinations of equipment that will work, so use this as a guide, if you have other equipment, check the stats against the creature of that level .

The Basics

  • Your attack needs to be greater then creatures defense.
  • Your damage needs to be greater than Creature HP + Armor.
  • Your armor needs to be more than or close to creature damage.

One Hit Guide

The list below lays out the Level, Creature, (Defense, HP + Armour, Damage) and equipment for one hit killing. I have used maximum possible stats for each creature below.

NOTE : YOU MAY NEED BUFFS TO GET FULL BENEFIT!
Check your stats against the creature first. Dark Curse is required a lot.

Maps

Level By Level

Level Name Def , HP + Arm , Dam Equip Comments
140 Anklar G Panther 296 1378 921 Baron Set+Decay Rune+Mancrusha Amulet & Armor+Lesser santork claws+Boots of Otah+Jahd ring
141 Plague Victim 528 2117 450 Change to Drake Armor Boots of Umah
142 Blood mercury fiend 577 2007 473 no change
143 Slother 549 1825 637 change to mancrusha armor
144 Sabertooth Rockcats 749 1830 500 no change
145 Ashen Goat 567 1827 642 change to boots of queal
146 Giant Grintz Bee 500 1924 723 no change
147 Great Orb Spider 530 1985 740 no change
148 Emerald Tree Viper 606 2120 593 change to Armor of Souhal
149 -150 Desvictus Horror for 149 stay in Grintz forst west and teleport to ekloren at 150, the DH is not 1 hit killable and the Leshi is tough aswell. Erish adds: I was 1-hitting Leshis at level 151 using FF'd Cu Sith claws and amulet, and Mancrusha armor, plus offensive buffs.
151 Vexus Wasp 514 2060 649 Change to Santork Claws and Armor of Yetslan. Erish adds: I managed these easily using the Cu Sith claws and amulet, FF'd, and Yetslan armor.
152 Ash Waste Nomad 646 2098 678 no change
153 Ash Waste Shamen 510 2098 745 no change
154 Ash Wolf 681 2100 643 no change
155 Ashen Guardsman 596 2053 641 no change
156 Ashen Brute 666 1970 673 no change
157 Fire Deity 592 2067 688 no change
158 Devil of Torment 702 2021 644 no change
159 Magma Beast 685 2110 685 no change
160 Ash Cloud Elemental 609 2087 689 Change to Samaels Void Set + Dark Ethal Shield + helmet of decay other eq remains same Erish adds: At this point I switched to full Cu Sith gear along with the Void set, and used the Santork Hat to boost my armor a little too. Worked just fine and I was 1-hitting no difficulties.
161 Bloodhorn 663 2142 704 no change
162 Uknor Skeleton 723 2123 679 no change
163 Waste Stalker 638 2070 783 no change
164 Organ Harvester 694 2184 717 no change
165 Flesh Golem 674 2291 731 no change
166 Flesh Berserker 265 2735 746 Change to Red Spine Amulet Make sure you have unbreakable buff, non repeairable item. Erish adds: With fully forged Cu Sith gear and offensive buffs, I was able to one-hit even these without needing the Red Spine amulet.
167 Flesh Centaur 611 1942 950 Change to Mancrusha amulet Red Spine an option but change to Mancrusha if you dont want to waste Red Spine (is not repairable)
168 Kragull 668 1992 915 Change to Greshas Rune
169 Goatman 525 2084 1289 Change to Xelphus Shield and Gloves of Reigal
170 Flesh Warlock 279 2075 1537 no change or can use red spine amulet
171 Yari 687 2187 992 Change to Santork Claws and Amulet of Tarr
172 Heath Genie 650 2231 1112 no change
173 White Elnorphant 1185 1999 954 change to Grintz Hallows Armor
174 Roc 790 2349 1016 change to yetslan armor
175 War Elnorphant 569 2303 1186 change to Banshee Helm
176 Centagus Archer 859 2614 869 change to Dark Ethal Shield
177 Centagus Knight 968 2852 741 change to Marpolo Armor
178 Cantagus Marauder 850 2347 1265 change to Banshee Armor
179 Waral Pegasus 905 2688 1148 no change
180 Brale Sabre serpent 825 2528 1012 no change unless moving to cursed samurai set
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